While PvP may consider Clan Battles the endgame, the best thing PvE players have is the operations, currently limited to tiers 6 and 7, and soon tier 8. The moment WoT dies so does WG because they have no plan B, their design basic have not evolved.Įxcept there is no endgame, at least not for PvE. The problem is they are pushing same mentality of MMO RPGs were you have to reach the endgame so you can now "play the game", not the in-out of current MMOs that after you get by the tutorial all the loyalty systems open up (daily log-in, monthly rewards, etc), WG model is stuck in the past, monetizationwise they been pretty much up to modern model (only missing battlepass but they have a subscription system instead) but designwise they are a decade old, they are trying to speed up matches but instead of doing the logical thing (reducing teamsize) they have instead decreased survivability leading to the current state, for WG player satisfaction is not only irrelevant but against their model because players are expected to became frustrated and pay2skip. ![]() Yes, they always been because they want people to pay2skip and make T10 the goal of playing. ![]() Then they will see the truth, fact is WG is pushing mid and high tier game, pushing it hard.
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